From Addressables to content directories

Unity
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Content Directories are Unity's new approach to organizing and loading game content. In this stream, Senior Software Developer David Latham walks through what they are, what problem they solve, and why we're moving away from Addressables and AssetBundles. We'll dive deeper into the process with a live demo, converting an existing Addressables project to Content Directories, step by step. Whether you're shipping with Addressables today or just trying to figure out what's changing, this is the place to start! 🔗Check out the blog article for Content Directories here: https://unity.com/blog/content-directories-beyond-the-assetbundle 🔗Check out the Discussions forum here: https://discussions.unity.com/c/asset-and-content-management/content-directories/259/none 🔗Content directories documentation: https://docs.unity.com/en-us/engine/6000.7/manual/assets-and-media/assets-managing-runtime/content-directories/introduction 👾Check out Slime Rancher 2: https://store.steampowered.com/app/1657630/Slime_Rancher_2/ [0:00] - Stream Kickoff [1:31] - Welcome David! [4:15] - How We got Here - Asset Bundles and Addressables [9:52] - What are Content Directories? [59:41] - DEMO - Converting Addressables to Content Directories [1:19:54] - What’s Coming Next [1:22:10] - Wrapping up

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