How We Automated Figma-to-Unity UI Integration With AI Agents | GameDev Day 2026

JetBrains
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As AI moves into production pipelines, one question keeps coming up: How much UI integration can it really take on? This talk answers that question with a case study of a Figma-to-Unity pipeline that grew over years of production and now runs through an AI agent over MCP. Alina, Senior Unity Developer, and Olia, Lead UI/UX Designer, cover the design foundation, the lessons from building it, and a benchmark of what the agent can handle today. You’ll leave with a working solution and the tools to try it on your own projects. Speakers: Alina Chupakhina, Senior Unity Developer, Playkot Telegram: https://t.me/ai_games_lab Olia Chupakhina, Lead UI/UX Designer, Cubic Games Recorded at JetBrains GameDev Day Online 2026, a free online event for the game development community. Watch all GameDev Day 2026 talks: https://www.youtube.com/playlist?list=PLRyISO8WW3lQ Explore Rider for Unity: https://www.jetbrains.com/rider/unity/ Explore JetBrains tools for game development: https://www.jetbrains.com/gamedev/ #JBGameDevDay #Unity #AIAgents #Figma

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