I Reverse Engineered Mario 64 to Make My Own Game
I built a 3D platformer using Reverse Engineer Anything + Claude Opus 5.5 and the result is much better than I expected. ๐น Try new Higgsfield API & MCP for your agent: https://higgsfield.ai/?fpr=stefan84 I show the whole process: how I pulled the run and jump numbers out of the original game with REA and checked each one twice. Then Claude Code built a new game that had to match all of them. This is the best result I have ever got. ๐น /rea (Reverse Engineer Anything): https://github.com/morluto/rea ๐นGame and full report free on my Patreon - https://www.patreon.com/Stefan3DAI/posts/everyone-can-now-172792120 โ Mentioned Video: You're Using GPT-6 Astra Wrong - This Setup Is Insane - https://youtu.be/nHBNa2IKWvk โ ๐ Find the Best 3D AI Tools on ๐ https://top3d.ai ๐ฆ My 3D AI Courses: https://www.learn3d.ai/ Learn the complete AI-assisted process of creating game-ready characters and full 3D environments โ from concept to Unreal Engine 5. โ โฑ๏ธ Chapters 00:00 Intro & RIA 02:00 Setup & Tools 05:26 AI Game Trailer 06:34 Movement Mechanics 08:29 Gameplay Demo 19:30 Project Costs 21:00 Final Thoughts โ Super Mario 64 is a trademark of Nintendo. This video contains short clips of the original game used for commentary, criticism, and technical analysis under fair use. No Nintendo code, assets, music, or ROM data was used, modified, or distributed in the project shown. The game built in this video uses entirely original assets; only numerical movement parameters were measured and referenced. โ Contacts: ๐ฌ Discord: https://discord.gg/am7nu68r9Z ๐ฆ X: https://x.com/Stefan_3D_AI ๐ LinkedIn: https://www.linkedin.com/in/stefan-3d-ai/