From Local to Online in Four Steps with CloudBehaviours

Unity
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Want to build a multiplayer game but feel intimidated by the backend development knowledge required? CloudBehaviours solves that problem! Join us as we look at how CloudBehaviours power persistent, server-authoritative logic for turn-based, card, and social games. 🔔 Check out the CloudBehaviours announcement post here! https://discussions.unity.com/t/cloudbehaviours-online-game-logic-the-unity-way/1738920 🔗Check out the CloudBehaviours documentation here: https://docs.unity.com/en-us/cloud-code/cloudbehaviours 🔗Check out the Cloud Code Discussions page: https://discussions.unity.com/c/liveops/cloud-code/254/none 🔗Ask questions on the Multiplayer General thread on Discord: https://discord.com/channels/489222168727519232/1390346492019212368/threads/1392142304772358215 0:00 Livestream introduction 4:00 What are cloud behaviors? 6:36 Key features and benefits 16:01 Community Q&A 18:42 Battleship demo setup 20:56 Step one: Player profile 26:50 Transitioning code to cloud 34:52 Step two: Matchmaking 38:46 Step three: Gameplay loop 46:30 Step four: Cross-behavior interaction 53:12 Live deployment and state management 56:34 Conclusion and wrap-up

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