JetBrains GameDev Day 2026

JetBrains
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JetBrains GameDev Day 2026 is a free online event dedicated to game development. We go live on September 28 at 12.00 CEST (10.00 UTC). A full day of talks and Q&A sessions on Unity, Unreal, Godot, CI/CD, debugging, performance, and AI tools, with speakers from Discord, Hytale, Meta, AWS, Fool's Theory, and more. Recordings of all sessions will be published on this channel after the event. 💬 Drop your questions for the speakers in the live chat. 🗓 Agenda (CEST / UTC) 12.00 / 10.00 – Pass the Controller? Communities, Data, and AI in Game Development – panel with Anthony Tešija (Discord), Jason Weimann (Unity3D College), Gennadii Potapov (General Arcade), and Anton Licht (Sudden Forest), moderated by Denis Savosin (JetBrains) 12.50 / 10.50 – Fix Your CI Without Leaving the IDE: TeamCity MCP and CLI (with Unity) – Artem Rokhin (JetBrains) 13.25 / 11.25 – Evolving a Live Game Engine: Introducing ECS Without a Full Rewrite – Alex Zhorau (Meta) 14.15 / 12.15 – Code Quality Never Changes: How Static Analysis Can Help in the Age of AI – Kai Schmithusen (JetBrains) 14.45 / 12.45 – Lunch break 15.15 / 13.15 – Prompt to Playable World: Live-Building AI-Driven PCG with Godot, C#, and Gemini – Sharmishtha Sen (Jet Heart Labs) 15.50 / 13.50 – Death by a Thousand Ticks: Why Gameplay Systems Become Slow – Konrad Słoń (Fool's Theory) 16.50 / 14.50 – How We Automated Figma-to-Unity UI Integration With AI Agents – Alina Chupakhina (Playkot) and Olia Chupakhina (Cubic Games) 17.25 / 15.25 – Agentic Development in Unreal Engine with JetBrains Rider – Alexander Dzerakh (JetBrains) 17.50 / 15.50 – Splitting the Difference: How Epic's Lore VCS Handles Massive Binary Files – Ben Cooke and Ryn Slack (AWS) 18.55 / 16.55 – Debugging Across Two Runtimes and Two Different Languages – Alex Drum (Hytale) Learn more: https://jb.gg/gamedevday2026-stream 📍 Watch with the local community at our watch parties in Belgrade (co-hosted with DevGAMM FTW!) and Limassol.

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