I Battle Tested Claude Sonnet 5.5 For My Latest Game (Full Workflow)

Chong-U — AI Oriented Dev
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🎮 VibeGameDev — Build & Ship Games With AI Like Me ► https://www.vibegamedev.com/?utm_source=youtube&utm_medium=desc&utm_campaign=vgd-20-sonnet-55 🥊 Play Closing Time: First Person Bouncer ► https://wavedash.com/games/closing-time 🧠 Join My FREE Insiders Club — Weekly Newsletter + Resources ► https://insiders.aioriented.dev/?utm_source=youtube&utm_medium=desc&utm_campaign=gd-20-sonnet-55 00:00 Intro 02:19 How much did it cost to make this game? 03:18 Idea & opening prompt 03:44 Generating mockups with GPT Images 2.5 04:59 Creating assets in parallel 05:55 Always start with a gray box for the core game mechanics 06:51 When NOT to use sub-agents 07:22 3D character models, rigs and animations 08:23 Learning from AI - Ragdoll Physics 10:01 Levels design, environments and props 10:53 Where AI fails vs humans 11:36 Polishing the game for release 12:14 Going beyond the launch - engagement and retention 13:07 Wrap Up #vibegamedev #aigamedev #vibecoding #claudecode #codex #spritesheets #gptimage2 #falai #nanobanana #gamedev #indiedev #aiart #gameassets #gpt5 #gptimage2 #fable5 #gpt5.6 #grokbuild #grok #spriterrific #unitycli #unity #unitygamedev #unitygamedevelopment #unitygames #unitygameengine #grok4.6 #grok #grokbot #gauntletloop #unitycli #blender #meshy #meshy6 #meshyai #meshy7 #fable5.1 #fable5 #astra #gpt6 #gpt6astra #opus5 #opus5.5

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