Create 2D Game Characters Using AI - Full Guide (GPT Images 2.0, Nano Banana 2, Seedance 2.0)
🎮 VibeGameDev — My AI Game Dev Skills & Playbook ► https://www.vibegamedev.com/?utm_source=yt&utm_medium=desc&utm_campaign=vgd06 🍄 Spriterrific — Generate Game Sprites with AI (500 FREE Credits) ► https://www.spriterrific.com/?utm_source=yt&utm_medium=desc&utm_campaign=vgd06 🧰 This video's FREE resources (cheat sheet + prompts + reference images) ► https://insiders.aioriented.dev/?utm_source=yt&utm_medium=desc&utm_campaign=vgd06 🚀 Get My FULL AI Builder System (ALL ACCESS)► https://www.builderpack.ai/?utm_source=yt&utm_medium=desc&utm_campaign=vgd06 Most AI image models can do stills, but they break the moment you try to animate. This is the workflow that actually works, including the one trick that finally gets walk cycles looking right. Every prompt I use is in this video. The animated-spritesheets and gamedev-assets skills you see at the end are what compress the whole pipeline from ~30 minutes per character down to ~60 seconds — those live in VibeGameDev. 🛠️ THE STACK • Image generation: GPT Image 2.0 (anchors + idle + attack) • Walk cycles: fal.ai → SeedDance 2.0 image-to-video • Background removal: remove.bg / Bria (via fal) • Skills: animated-spritesheets + gamedev-assets (custom Codex skills) • Game engine: Phaser + TypeScript 🚀 WHAT YOU'LL LEARN • Why the south-facing anchor is the most important image you generate • The neutral-pose rule that saves your walk cycles before you even start animating • How to use a black-and-white pixel grid as a guide image to enforce pixel-art discipline • How to generate idle + attack spritesheets with a 5×2 canvas guide • The image-to-video walk cycle technique (and why every other approach fails) • How to pick 8–12 frames from a 90-frame video to build a clean loop • The normalization pipeline: chroma background, height correction, foot anchoring • Mixels vs real pixels — why "fake" pixel art is fine for prototyping (and when it isn't) 🕒 TIMESTAMPS 00:00 Intro 01:08 Resources & More 02:14 Overview 02:38 Choosing your AI tool 03:17 Step 1: Box Art 03:57 Step 2: South-Facing Anchor 06:08 "Real Pixels" 08:05 Step 3: Keep Anchors Neutral 09:07 Step 4: NEWS Directions 10:58 Step 5: Animating with GPT Images 2.0 15:43 Step 6: Image to Video for Walkcycles 20:14 Step 7: Normalisation 22:00 Skill 1: animated-spritesheets skill 22:46 Skill 2: gamedev-assets skill 23:04 Step 8: Integrating Assets 23:47 Wrap-Up 🔗 LINKS • VibeGameDev: https://aiod.dev/7pm • Free resources + Insiders: https://aiod.dev/q03 • fal.ai: https://fal.ai • Phaser: https://phaser.io #vibegamedev #aigamedev #vibecoding #claudecode #codex #spritesheets #pixelart #gptimage2 #falai #seeddance #gamedev #indiedev #aiart #walkcycle