How to Connect GPT-6 Astra (or Fable5.1) to Blender & UE5 (Elden Ring Demo)
Connect your AI coding agent to Blender, Unreal Engine 5 and ElevenLabs through MCP — then see the workflow in action with an Elden Ring-inspired boss fight. In this tutorial, I walk you through the tool integration and demonstrate how an agent can work across 3D creation, the Unreal editor and audio generation. If you’re exploring game development with GPT-6 Astra or Fable 5.1, this is how you give your agent the tools to actually build things. We’ll cover: • Connecting Blender through Blender MCP • Setting up Unreal Engine’s MCP integration • Connecting ElevenLabs for voice and audio tools • Demonstrating the results with a playable boss-fight prototype 🔗 Downloads & setup [Download Blender](https://www.blender.org/download/) [Blender MCP](https://github.com/ahujasid/blender-mcp) [Download Unreal Engine](https://www.unrealengine.com/download) [Unreal MCP documentation](https://dev.epicgames.com/documentation/unreal-engine/unreal-mcp-in-unreal-editor) [ElevenLabs API keys](https://elevenlabs.io/app/developers/api-keys) [ElevenLabs Voice Library](https://elevenlabs.io/app/voice-library) [ElevenLabs Hosted MCP](https://elevenlabs.io/docs/eleven-agents/operate/hosted-mcp) What would you build with this setup? #UnrealEngine5 #Blender #MCP Timestamps: 0:00 Intro 0:16 Tools 1:03 Blender Integration 2:10 UE5 Integration 3:25 Elevenlabs Integration 5:03 Workflow 6:47 Margit Boss Fight