After the Adobe Clones: Can REA Really Reverse Engineer Anything?
"Software is over"? Not quite. Reverse engineering gives you the logic, not the source code. In this video: what REA (Reverse Engineer Anything) is, how to set it up with Claude Code as an MCP server (Node.js, JDK, Ghidra), what reverse engineering can and can't do, and a real experiment on Command & Conquer: Red Alert, checked against EA's GPL source code. 7 of 8 claims were exactly right. The one miss shows exactly where AI still needs you. Chapters 0:00 AI rebuilt Adobe's apps 0:15 REA: Reverse Engineer Anything 0:36 How REA works (Claude Code + MCP) 1:12 Setup in one command 1:26 What is reverse engineering? 2:03 What it is NOT 2:30 Requirements: Node.js, JDK, Ghidra 3:04 Why Red Alert 3:22 The blind test 3:55 Result: 7 of 8 4:21 Unit commands decoded 4:47 The one miss 5:05 Conclusion What I used - REA (rea-agents 6.4.0): https://github.com/morluto/rea - Ghidra 12.1.4: https://github.com/NationalSecurityAgency/ghidra - Eclipse Temurin JDK 21: https://adoptium.net/ - Node.js 22.19+: https://nodejs.org/ - Claude Code with the REA MCP server - Reference source code (GPL v3): https://github.com/electronicarts/CnC_Remastered_Collection Rebuild functionality, not decompiled code. Art, text and trademarks stay with their owners. Game screenshots: Command & Conquer Remastered Collection (Steam / EA), used for commentary. The Adobe clones mentioned are the ArtCraft open-source alphas by Brandon Thomas; this video does not claim they were built with REA.