I Vibe-Coded a Real Game - And It Actually Works

Coding Crash Courses
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I wanted to find out how far vibe coding can actually go. Not another todo app. Not another AI-generated prototype. I tried building a real, playable tactical game — with combat, characters, UI, maps, objectives, dialogue and an actual gameplay loop. In this video, I show what worked, what completely broke, and why building a real game with AI is very different from vibe-coding a small app. The biggest lesson: AI can generate an insane amount of code — but once the project becomes large enough, understanding architecture, game state and the engine suddenly matters a lot. Built with Unity + AI. #VibeCoding #GameDev #AI #Unity #Coding Code: https://github.com/Coding-Crashkurse/Iron-Harvest-Tactical-3D-Shooter Timestamps: 0:00 Intro to vibe coding a game 1:26 Detailled Demo 10:40 The good, the bad and the learnings

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